Olusia is a top-down RPG that takes inspiration from roguelikes, classic tabletop RPGs, and real time action games. I have tried to embrace an intersection of what makes these games fun: engaging combat and controls, emergent gameplay via randomisation and procedural events, challenging through permadeath and careful design – and most of all, a setting worth getting stuck into.
The game is at a very early stage!
Almost all of the art assets are not complete or indicative of the intention, and most of the systems are only partially implemented. But I have plenty to outline anyway, and hopefully it will be worth reading.